Latest Teenpatti Game

Note:

Teen Patti” is a popular card game that originated in India and is similar to poker. It is often played for fun but can also involve betting or gambling. Teen Patti is a simpler game based on luck and played with three cards.

From a player’s perspective:

From a company’s perspective:

Teen Patti Sequence List (2026): Every Hand from Highest to Lowest

Knowing that a trail beats a pure sequence is the easy part. The arguments at a Teen Patti table start one level deeper: is A 2 3 higher than A K Q? Does a colour of A 6 2 beat K Q 10? What happens when two hands look identical? And why does 4 3 2 beat a hand of three spades headed by an Ace?

This page is the complete Teen Patti sequence list, the ranking of every hand, plus the rules behind it. It covers all six hand types, the full order of sequences, how every kind of tie is settled, how often each hand appears, and how rankings change in popular variations. If you want to learn how betting, show and sideshow work, our Teen Patti rules for beginners guide covers that step by step.

Notation: hands are written with spaces between the cards, so A K J means Ace, King, Jack. “Mixed” means the cards are not all the same suit.

The Teen Patti sequence list, high to low

From strongest to weakest. Any hand of a higher type beats every hand of a lower type, no matter the cards inside it.

Rank

Hand

Also called

What it is

Best

Worst

1

Trail

Trio, Set, Three of a kind

Three cards of the same rank

A A A

2 2 2

2

Pure Sequence

Straight flush, Pure run

Three consecutive cards, same suit

A 2 3 or A K Q (see below)

4 3 2

3

Sequence

Run, Straight

Three consecutive cards, mixed suits

A 2 3 or A K Q (see below)

4 3 2

4

Colour

Flush

Three cards of one suit, not consecutive

A K J

5 3 2

5

Pair

Double

Two cards of the same rank plus one other

A A K

2 2 3

6

High Card

No hand

Anything else

A K J

5 3 2

The whole list in one line: Trail, then Pure Sequence, then Sequence, then Colour, then Pair, then High Card.

Two things follow from the definitions that surprise people. A pair can never also be a colour, because two cards of the same rank are always different suits. And for the same reason, a trail can never be a colour or a pure sequence. Each hand belongs to exactly one type.

Why it’s called a “sequence list”

In everyday Indian usage, “sequence” is often used loosely for any Teen Patti hand, so the full ranking gets called the sequence list. That’s fine in conversation, but it causes real confusion, because Sequence is also the name of one specific hand: three consecutive cards in mixed suits. When you read that a trail is “the highest sequence”, the writer means the highest hand, not that three Aces are a run.

When settling an argument, stick to the specific names: trail, pure sequence, sequence, colour, pair and high card. You may also hear Hindi terms at the table, such as jodi for a pair.

How often each hand is dealt

A 52 card deck produces 22,100 possible three card hands. Here is how they break down:

Hand

Possible combinations

Share of all hands

Roughly

Trail

52

0.24%

1 in 425

Pure Sequence

48

0.22%

1 in 460

Sequence

720

3.26%

1 in 31

Colour

1,096

4.96%

1 in 20

Pair

3,744

16.94%

1 in 6

High Card

16,440

74.39%

3 in 4

The easiest way to remember the order: the ranking follows rarity, with a single exception. A pure sequence is actually slightly rarer than a trail (48 combinations against 52), yet the trail ranks higher. Every other hand ranks exactly where its rarity puts it. That’s also why a sequence beats a colour in Teen Patti, even though a flush beats a straight in five card poker: with only three cards, sequences are the rarer hand.

A trail of Aces specifically is dealt about once in 5,525 hands.

How many different hands are there?

Although there are 22,100 ways to be dealt three cards, there are only 741 different hand strengths once you ignore suits, which never matter in a comparison: 13 trails, 12 pure sequences, 12 sequences, 274 colours, 156 pairs and 274 high card hands. Every one of those 741 has a fixed place in the Teen Patti sequence list, which is why any two hands can always be compared.

The complete sequence order

Sequences and pure sequences use the same internal order. Only 12 three card sequences exist, because the Ace can sit at the top (A K Q) or the bottom (A 2 3), but can’t wrap around the corner: K A 2 is not a sequence, just an Ace high hand.

Groups disagree about one thing: which of A 2 3 and A K Q is higher. Both traditions are widely played, and below the top two positions they agree completely.

Position

If A 2 3 is top

If A K Q is top

1 (highest)

A 2 3

A K Q

2

A K Q

A 2 3

3

K Q J

K Q J

4

Q J 10

Q J 10

5

J 10 9

J 10 9

6

10 9 8

10 9 8

7

9 8 7

9 8 7

8

8 7 6

8 7 6

9

7 6 5

7 6 5

10

6 5 4

6 5 4

11

5 4 3

5 4 3

12 (lowest)

4 3 2

4 3 2

Watch out for a third version creeping in from casinos. In the casino game Three Card Poker, A 2 3 is the lowest straight. If someone at your table learned the game there, they may assume the same applies to Teen Patti. It doesn’t, in either traditional version, but settle it before the first deal.

How ties are settled

When two hands are compared, first compare the hand types. If both hands are the same type, use these rules:

•

Trail: the higher rank wins. Two trails can never tie, because a tie would need six cards of the same rank.

•

Pure sequence and sequence: the higher position in the sequence order wins.

•

Colour and high card: compare the highest card. If equal, compare the second highest. If still equal, compare the lowest. The first difference decides everything, so a colour of A 6 2 beats a colour of K Q 10.

•

Pair: the higher pair wins. If both pairs are the same rank, the third card decides. 9 9 A beats 9 9 K.

•

Suits never break ties. Standard Teen Patti gives no suit a higher value than another.

When hands are exactly equal, such as 7 5 3 in hearts against 7 5 3 in spades, the result depends on how the hands were compared. In a show, the traditional rule is that the player who didn’t pay for the show wins, though some groups split the pot. In a sideshow, the player who asked for it must pack. Both rules are covered in our beginners guide.

Which hand wins? Ten tricky matchups

These are the comparisons that cause the most confusion at real tables.

Hand A

Hand B

Winner

Why

4 3 2 (mixed)

A K J (all spades)

4 3 2

A sequence beats a colour, even the lowest sequence against the best colour.

2 2 3

A K J (mixed)

2 2 3

Any pair beats any high card.

K Q J (all hearts)

2 2 2

2 2 2

Any trail beats any pure sequence.

A K Q (mixed)

K Q J (all clubs)

K Q J

A pure sequence beats any ordinary sequence.

A 6 2 (all diamonds)

K Q 10 (all spades)

A 6 2

Colours compare the highest card first.

Q Q 5

Q Q 9

Q Q 9

Same pair, so the third card decides.

J 10 8 (mixed)

J 10 7 (mixed)

J 10 8

High cards compare card by card, down to the last.

K A 2 (mixed)

Q J 9 (mixed)

K A 2

K A 2 isn’t a sequence, but as an Ace high hand it still beats Queen high.

A 2 3 (mixed)

A K Q (mixed)

Depends

Decided by which sequence tradition your group follows.

7 5 3 (all hearts)

7 5 3 (all spades)

Tie

Suits don’t count. The tie rule for show or sideshow applies.

Where your hand really stands

Rankings tell you which hand wins. This table tells you how strong a hand is against one randomly dealt hand, which is a better way to judge whether to keep playing. Each figure is the share of all 22,100 possible hands that your hand beats outright.

Your hand

Beats this share of all hands

5 3 2 (mixed), the worst possible hand

0%

J 10 8 (mixed)

30%

Q J 9 (mixed)

42%

K 10 8 (mixed)

52%

A 7 4 (mixed)

60%

A K J (mixed), the best high card

74%

2 2 3, the lowest pair

74%

8 8 A

83%

K K A

90%

A A K, the best pair

91%

5 3 2 (one suit), the lowest colour

91%

A K J (one suit), the best colour

96%

4 3 2 (mixed), the lowest sequence

96%

A K Q (mixed)

99%

4 3 2 (one suit), the lowest pure sequence

Over 99%

2 2 2, the lowest trail

Over 99%

A A A

Can’t be beaten in standard Teen Patti

Calculated by comparing each hand against every possible three card hand, with results rounded.

Three things are worth taking from this. The middle of the pack is lower than most people think: the median hand is about K 10 2, so half of all hands are worse than a King high. The jump between the best high card and the worst pair is tiny, less than half a percent. And these figures describe one opponent. Against several opponents, the chance that someone holds a better hand rises quickly, so a hand that’s strong heads up can be an underdog at a full table.

How rankings change in popular variations

Many groups switch variations during a session. Most keep the standard ranking and change how hands are formed; one flips the ranking itself.

•

Muflis (lowball): the order of hand types is reversed, so high card becomes the best type and trail the worst. Groups differ on the details. Some keep the trail as an unbeatable exception even in Muflis. Many also reverse the comparison inside each type, so 5 3 2 (mixed) becomes the best possible hand, but not every group plays it that way. Agree on both points before you deal.

•

AK47: every Ace, King, 4 and 7 is wild and can stand for any card. The ranking stays standard, but trails and sequences become far more common, so hands that would be strong in the classic game lose much of their value.

•

Joker games: in a common version, the dealer turns up a card and every card of that rank becomes wild. Again the ranking is standard. Decide in advance whether a natural hand beats the same hand made with a wild card, because groups differ.

•

Best of Four: each player gets four cards and plays the best three. The ranking is unchanged, but strong hands appear more often.

•

999: hands are scored by points against a target rather than by the ranking chart, and scoring details vary widely between groups.

Teen Patti compared with poker

If you know poker, these are the differences that will trip you up.

Teen Patti

Three Card Poker (casino)

Standard five card poker

Top hand type

Trail

Straight flush

Royal flush

Straight against flush

Sequence beats colour

Straight beats flush

Flush beats straight

Where A 2 3 ranks

Top or second sequence, by tradition

Lowest straight

Not a hand (five cards needed)

Suits break ties?

No

No

No

FAQs

Can two players have a trail in the same hand?

Yes, as long as they’re different ranks, since each rank has only four cards. The higher trail wins, and because two trails of the same rank are impossible, trails never tie.

Is a higher colour better than a lower sequence?

No. Hand type always comes first. Even the best colour, A K J of one suit, loses to the lowest sequence, 4 3 2 in mixed suits.

Has the Teen Patti sequence list changed in 2026?

No. The hand ranking is traditional and hasn’t changed. What did change in 2026 is the law on playing online for real money in India, which our guide to playing Teen Patti online explains. The one ranking point that has always varied between groups is whether A 2 3 or A K Q is the top sequence.

If I have A A A, can I lose?

Not in standard Teen Patti: no other hand beats it, and no other player can hold the same trail. You can still lose the pot by packing, of course. In wild card variations or Muflis, the picture changes completely.